﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GodPl;
using GodPl.GameObjects.Creatures;

namespace GodPl.GameObjects
{
    public interface IFoodSource : IGameObject
    {
        void BeEatenFrom(Briyya actor);
        bool IsStocked { get; }
        float Nutritiousness { get; }
        float Toxicity { get; }
    }
}
